Dealing with gamers Online choice architecture Biased framing: presenting of their personal information for choices in a way that emphasises multiple separate purposes or the supposed benefits or positive processing activities via a single outcomes of a particular option, in consent option. order to make it more appealing to Default settings: applying a the consumer. predefined choice that the Bundled consent: asking the consumer must take active consumer to consent to the use steps to change. Characteristics of harmful practices include: Asymmetry Overemphasising the features of one choice, while not displaying other choices with equal prominence, such as choosing a particular colour for one option. Covertness Steering consumers to make specific decisions without them being aware of the manipulation, such as adding options to a choice set as decoys in order to make other option(s) look more appealing. Deception Inducing false beliefs with information such as fake countdown timers or false testimonials. Hiding Not disclosing all relevant information, for example drip pricing. Restriction Not allowing consumers to freely navigate through an interface, for example forcing them into registration or some other forced action, or making it difficult to cancel or opt-out. Disparate treatment Giving more favourable treatment to consumers with more resources, for example allowing them to skip interfaces while gaming. 109