Revenue Subscriptions Subscriptions Subscription models in the players to play games on multiple video game industry devices without needing to download or install them. Digital service providers within the video game industry are increasingly Premium features - in free-to- adopting subscription-based play games, developers may models in a departure from one-time offer a subscription for access purchase models. This is because to premium features, bonuses, subscription models allow companies discounts, rewards, expansions, to secure a steady source of recurring or content that is not available revenue, while fostering player (or is not yet available) in the free engagement and loyalty. version. This enhances the gaming experience and provides an edge Video game businesses can leverage in competitive play. the subscription model in a number of ways, including by offering customers Seasonal content - some games the following services: may utilise ‘seasons’ or ‘battles passes’, where players can pay a Access to games - some gaming fee each season (usually every few platforms may offer access to a months) for access to exclusive vast library of games for a fixed quests, rewards, and new content. monthly or annual fee. This allows subscribers to browse a wide Multiplayer options - for certain range of options and download platforms, developers may require and play any game of their choice. players to have a subscription to access online multiplayer modes Cloud and streaming services to compete or co-operate with - some gaming platforms may other players. offer access to cloud gaming and streaming services, which allow Community and social features - some gaming platforms may offer 71